Two ways to teach a machine
The journey, a definition of AI, chairs, using vs incorporating, the designer's turn, a cup at the edge.
x SD2112 · WEEK 02Rules that make things
Machine A, LeWitt, Nees and Nake drawn step by step, Koch's curve and the Mandelbrot zoom, p5.js you can edit in the slides, and a machine that writes rules from your spec.
x SD2112 · WEEK 03Learning from examples
What a concept is, Rosch's fruit, AI born twice, a perceptron that finds its own line, Hinton, the chips made for games, modern AI in one timeline, and two concepts blended into one picture.
xLanguage, image, sound; AI inside products; the designer's turn
Decks are published here the day before each class.
xSlides as PDF: Week 1 · Week 2 · Week 3. The html decks run the p5.js sketches live; the PDFs and the PowerPoints show stills.