POLYU SCHOOL OF DESIGN · SD2112 · WEEK 01 · LECTURE

Artificial intelligence in design.

Week 1 — the journey, and two ways to teach a machine.

SD2112 · WEEK 01

Today

01

Why are we here?

02

Who are we?

03

The journey

04

How this course works

05

What is AI?

06

AI in design, now

07

The designer's turn

08

Activity: the edge of a cup

SD2112 · AI IN DESIGN · WEEK 01

02

01

Why are we here?

AI is in the tools, in the products, and in the job

SD2112 · AI IN DESIGN · WEEK 01

03

01 · QUESTION · WORD CLOUD · Your answers

Why is AI relevant for design?

The reason why we are here today.

No right answer.

SD2112 · AI IN DESIGN · WEEK 01

04

Word cloud · see the answers

01 · WHY ARE WE HERE

Three things changed

THE TOOLS

Your tools have models inside them.

Generative fill in Photoshop. Layouts in Figma. A brief written with a chatbot at 2 a.m. You already work with AI, whether you chose to or not.

THE PRODUCTS

Your products have models inside them.

Feeds, filters, recommendations, assistants. The thing you design increasingly decides, on its own, what each person sees. Someone has to design that.

THE JOB

Your job is moving.

From making every artefact by hand to choosing, briefing, curating and setting the rules. What a designer is for is being renegotiated this decade. Better to be in the room.

SD2112 · AI IN DESIGN · WEEK 01

05

02

Who are we?

Your team · and you

SD2112 · AI IN DESIGN · WEEK 01

06

02 · WHO IS TEACHING YOU

I study how machines form concepts.

Giovanni Lion. PhD in computational creativity: how a machine ends up with an idea of "chair", and what that does to makers.

Two years operating Sophia at Hanson Robotics. It rebooted minutes before a show. It came back.

Musical Fruitstand: fruit you can play. A-Eye: the audience repainted live at M+. Featherman: a game with WWF Mai Po.

One photo of me, three models, three styles.

Top: one photo of me through three image models. Bottom right: the real thing, with Sophia at Hanson Robotics.

SD2112 · AI IN DESIGN · WEEK 01

07

02 · YOUR TEAM THIS SEMESTER

Six people. Use them.

GL

Giovanni Lion

Lecturer

Lectures, briefs, grading. Questions in class first, then email.

giovanni.lion@polyu.edu.hk · giovannilion.link

ZZ

Zhibin Zhou

Class coordinator

Anything about the class as a whole.

zhibin.zhou@polyu.edu.hk · office V502b

Teaching assistants · in the room 30 minutes before and 30 minutes after every class

NA

Nicolò Azzolin

Tools, code, the weekly challenges, the video playlist.

A

Amber

Assignments, the group project, feedback on work in progress.

WZ

WU Zhao

Anything about the class.

MJ

MA Jie

Anything about the class.

SD2112 · AI IN DESIGN · WEEK 01

08

02 · WHO ARE YOU · MULTIPLE CHOICE · Your answers

Which are you closest to?

A

Communication or advertising design

B

Product or industrial design

C

Interaction, digital or media design

D

Environment, interior, social — or something else

SD2112 · AI IN DESIGN · WEEK 01

09

Multiple choice · see the answers

02 · WHO ARE YOU · MULTIPLE CHOICE · Your answers

How much have you used AI in your design work?

A

Never, or once to try it

B

Sometimes — for ideas, images, or text

C

Every week; it is part of my workflow

D

I have built something with a model or an API

SD2112 · AI IN DESIGN · WEEK 01

10

Multiple choice · see the answers

03

The journey

13 weeks · four modules · one question

SD2112 · AI IN DESIGN · WEEK 01

11

03 · THE SEMESTER

Where we are going

1 · What is AI?

Week 1

Two ways to teach a machine

Week 2

Rules that make things: code, chance, generative art

Week 3

Learning from examples: concepts, neurons, Move 37

2 · AI for the creative process

Week 4

Language machines: LLMs, prompts, agents

Week 5

Image machines: diffusion, CLIP, mediation

Week 6

Sound machines: music, voice, spectrograms

Mid-term

Week 7

Mid-term quiz · project pitches · teams · reflection due

3 · AI inside products

Week 8

AI as design material: use vs incorporate

Week 9

Data, bias and privacy

Week 10

Recommendation systems and the feed

4 · The designer's turn

Week 11

Curating outputs and datasets · authorship

Week 12

Language as an interface: chatbots and agents

Showcase

Week 13

Poster fair · final quiz

SD2112 · AI IN DESIGN · WEEK 01

12

04

How this course works

Assessment · assignments · weekly challenges · rules

SD2112 · AI IN DESIGN · WEEK 01

13

04 · ASSESSMENT

Five components.

10%

Participation

Come to class, or let us know before you cannot. Answer in ClassPoint. Stars count.

20%

Individual reflection

Weeks 1–6: experiment with AI in your own process. ~1000 words, due week 7.

10%

Mid-term quiz

Multiple choice, week 7. Concepts from weeks 1–6 and the playlist.

40%

Group project

Design a product that incorporates AI. Poster A0 + 3–5 min video + one-page mediation brief. Poster fair, week 13.

20%

Final quiz

Multiple choice, week 13, in the same class as the poster fair. The whole course.

SD2112 · AI IN DESIGN · WEEK 01

14

04 · INDIVIDUAL REFLECTION · 20% · DUE WEEK 7

Use AI in your own process for six weeks. Then argue.

Topic: the role of AI in your creative process — with particular attention to the difference between rule-based and adaptive systems.

About 1000 words, submitted on Canvas.

Evidence: at least three of your own experiments from the weekly challenges, with images.

A short process note at the end: how you used AI to make the reflection itself. Allowed, expected, disclosed.

Graded on understanding (30), argument (30), evidence (20), clarity (10), originality (10). Rubric on Canvas.

SD2112 · AI IN DESIGN · WEEK 01

15

04 · GROUP PROJECT · 40% · DUE WEEK 13

Design a product that incorporates AI.

Teams of four to five, formed in week 7. A product or service in which a model decides something for each person — and your account of what that does to them.

Poster, A0: the research and the design concept, shown at the poster fair.

Video, 3–5 min: how the product works, for someone who has never seen it.

Mediation brief, one page: which human–technology relation you are building, what data it needs, where it is biased, and the guardrails.

Rubric: research and context (30), ethical and social impact (30), poster (20), video (10), teamwork and process (10).

SD2112 · AI IN DESIGN · WEEK 01

16

04 · WEEKLY CHALLENGES · WEEKS 2 – 6

Make one thing a week.

WEEK 2

A picture from rules

A p5.js sketch. One rule, one random number, your own picture.

WEEK 3

A picture from text and references

An image generated with diffusion models using a text prompt and images as reference.

WEEK 4

A brief, automated

A design brief drafted by a language model from your prompt, then edited by you. Show both.

WEEK 5

A layout you could not design

Generated, iterated, and critiqued: what did the model decide that you did not?

WEEK 6

Thirty seconds of sound

A sound or music snippet for a product. Where did control stay with you?

SD2112 · AI IN DESIGN · WEEK 01

17

04 · THE RULES

Three rules.

ATTENDANCE

Come, or say so before.

Participation is attendance plus ClassPoint. If you cannot come, let us know before the class.

AI USE

Allowed. Disclosed. Yours.

Use any model, in any assignment. Say which, and how, in a process note. You are the author: you answer for accuracy, for sources, and for taste. Invented citations fail the assignment.

ROOM

30 minutes before, 30 after.

Four teaching assistants are in the room before and after every class. Laptops, accounts, tools, drafts. That hour is the tutorial.

SD2112 · AI IN DESIGN · WEEK 01

18

04 · QUESTION · SHORT ANSWER · ANONYMOUS

One hope and one worry.

About AI in your own design work. Names are hidden. Two short lines.

SD2112 · AI IN DESIGN · WEEK 01

19

Short answer

05

What is AI?

A definition · two machines · one chair

SD2112 · AI IN DESIGN · WEEK 01

20

05 · QUESTION · SHORT ANSWER · Your answers

What is AI? One sentence, your own words.

Do not look it up. Write what you actually think it is.

SD2112 · AI IN DESIGN · WEEK 01

21

Short answer · see the answers

05 · A WORKING DEFINITION · GIO, 2025

Intelligent-like output or behaviour, achieved through computation.

SD2112 · AI IN DESIGN · WEEK 01

22

1837 · CHARLES BABBAGE · THE ANALYTICAL ENGINE

A computer is a physical thing: brass and steel, cut by hand. This one was designed and never finished.

"The Analytical Engine has no pretensions whatever to originate anything. It can do whatever we know how to order it to perform."

Ada Lovelace, Note G, 1843 — the first published program, for a machine that was never built

SD2112 · AI IN DESIGN · WEEK 01

24

05 · INTELLIGENT, OR CREATIVE?

Intelligent is not the same as creative.

Wiggins, 2006: computational creativity is "the performance of tasks which, if performed by a human, would be deemed creative."

The trick: it judges the output, not the process.

Intelligent: solves the problem you set.

Creative: makes something you did not order, and you still want it.

Lovelace said the second is impossible. Hold that until Move 37.

Alan Turing. 1936: every computer is a Turing machine. 1950: "Can machines think?" becomes the imitation game.

SD2112 · AI IN DESIGN · WEEK 01

25

05 · TWO MACHINES

Two ways to teach a machine what a chair is.

SD2112 · AI IN DESIGN · WEEK 01

26

05 · TWO MACHINES

Write the rule, or show the examples.

MACHINE A · RULES if seat and back and legs >= 3: return "chair" definition → verdict exact · explainable · brittle MACHINE B · EXAMPLES 12 000 photos labelled "chair" → a feel for chair-ness fuzzy · fluent · cannot say why

Machine A: symbolic AI, 1956 onwards — definitions, logic, expert systems. Machine B: machine learning, 1958 / 1986 / 2012 — statistics over examples.

SD2112 · AI IN DESIGN · WEEK 01

27

05 · MACHINE A · RULES

One rule. Twelve chairs.

Every chair here comes from the same six numbers: seat height, seat width, back height, back angle, number of legs, splay.

Change a number, get a chair. It can make a million and every one is a chair by definition.

It can never make a beanbag. The definition does not know beanbags exist.

This is parametric design — Grasshopper, variable fonts, CSS grid. Week 2 is this: rules that make things.

0.35 · 21° · 2 0.46 · 19° · 4 0.47 · 0° · 4 0.59 · 9° · 2 0.51 · 19° · 2 0.54 · 8° · 4 0.53 · 4° · 4 0.57 · 13° · 2 0.33 · 0° · 4 0.40 · 2° · 3 0.55 · 16° · 4 0.34 · 2° · 4

chair(seat=0.45, width=0.62, back=0.6, angle=8, legs=4, splay=0.05) — the same function, twelve times

SD2112 · AI IN DESIGN · WEEK 01

28

05 · MACHINE B · EXAMPLES

Ask a model for "a chair". Four times.

No rule anywhere. A diffusion model saw millions of pictures with the word "chair" nearby and learned a feel for it.

Four requests, four chairs, and they are all the same chair: four legs, a back, wood, a bit of mid-century.

It cannot tell you why. It can tell you what is typical.

Weeks 3 and 5 are this: learning from examples, and what the examples do to the result.

Prompt: "a chair, studio product photograph, plain white background" — one fast text-to-image model, four seeds, September 2026.

SD2112 · AI IN DESIGN · WEEK 01

29

05 · ROSCH, 1975 · TYPICALITY

Concepts have a middle and an edge.

Typical members are named first, learned first, recognised faster. The edge is where the definition breaks: is a bean bag a chair? a swing? the rock you sat on at lunch?

dining chair 1.00 armchair 0.90 stool 0.70 bean bag 0.50 swing 0.35 tree stump 0.20 rock 0.08 TYPICAL IS IT STILL A CHAIR?

Rosch & Mervis 1975 — family resemblance, not necessary and sufficient conditions. Machine A lives on the definition. Machine B lives in the middle. Designers work at the edge.

SD2112 · AI IN DESIGN · WEEK 01

30

05 · MACHINE B · AT THE EDGE

Ask for the edge. Get the middle.

I asked the same model for "an object that is barely still a chair, an unusual seat that stretches the definition".

It gave me this. A chair. Slightly more designed. Four legs and a back.

A model trained on examples pulls towards the typical. The edge is where its examples run out.

The designer's job starts exactly where the model's confidence ends.

Prompt: "an object that is barely still a chair, an unusual seat that stretches the definition of chair, studio product photograph". Same model, one seed.

SD2112 · AI IN DESIGN · WEEK 01

31

05 · QUICK CHECK · MULTIPLE CHOICE · Your answers

Which of these is a chair?

A

A bean bag

B

A tree stump you sit on

C

Both

D

Neither

SD2112 · AI IN DESIGN · WEEK 01

32

Multiple choice · see the answers

05 · SAME APP, TWO MACHINES

You already use both, every day.

PHOTOSHOP · 1990s

Auto Levels

A rule: stretch the histogram until the darkest pixel is black and the lightest is white. Same input, same output, forever. Machine A.

PHOTOSHOP · 2010

Content-Aware Fill

An algorithm (PatchMatch) that searches the image for patches that fit the hole. Clever rules, no training. Still machine A.

PHOTOSHOP · 2023

Generative Fill

A diffusion model trained on Adobe Stock invents what belongs in the hole. Fluent, surprising, sometimes wrong. Machine B.

SD2112 · AI IN DESIGN · WEEK 01

33

05 · HOW WE GOT HERE

Two lines, one hundred and eighty years.

1843

Lovelace, Note G

The first program — and the first objection: it cannot originate.

1950

Turing asks

"Can machines think?" becomes: can you tell the difference?

1965

Nake & Nees

A plotter draws from a program, in a gallery. Rules make art.

1986

Backprop

Rumelhart, Hinton, Williams: networks learn from examples.

2012

AlexNet

Deep learning wins at seeing. GPUs and the web made it possible.

2016

Move 37

AlphaGo plays a move no human would. Creative, or alien?

2022

ChatGPT · Stable Diffusion

Machine B reaches everyone, through a text box.

2026

You

Both machines in every tool. The designer decides which, and when.

SD2112 · AI IN DESIGN · WEEK 01

34

1965 · FRIEDER NAKE · HOMAGE TO PAUL KLEE

A program drew this. Screenprint after a plotter drawing, 49 x 49 cm. It hangs in the V&A. Bense called it information aesthetics: beauty from rules, on purpose.

05 · MACHINE B · HOW IT LEARNS

A guess, a correction, a million times.

Rosenblatt's perceptron, 1958: connections that adjust when the guess is wrong. Ignored for thirty years.

1986: backpropagation makes deep networks trainable (Rumelhart, Hinton, Williams). Hinton: Nobel Prize in Physics, 2024.

2012: AlexNet, trained on a million labelled photos, wins at seeing. The web gave the examples, gaming gave the chips.

2017: transformers, the architecture inside every chatbot. Week 4.

EXAMPLES IN WEIGHTS GUESS OUT wrong guess → nudge every weight a little → again, a million times

SD2112 · AI IN DESIGN · WEEK 01

36

2016 · ALPHAGO · WATCH BEFORE WEEK 3

Move 37.

Game two against Lee Sedol. AlphaGo plays a move the commentators call a mistake. It was not.

Trained on human games, then on millions of games against itself. Nobody ordered move 37.

Lovelace's objection meets a counter-example. Or an alien way of thinking that only looks creative.

Watch the documentary before week 3. It is on the course playlist.

SD2112 · AI IN DESIGN · WEEK 01

37

2018 · OBVIOUS · EDMOND DE BELAMY

Sold at Christie's for US$432,500. Signed, bottom right, with the loss function of the network that made it. Who is the author? Week 11.

06

AI in design, now

Using it · incorporating it · three cases

SD2112 · AI IN DESIGN · WEEK 01

39

06 · THE DISTINCTION THAT ORGANISES THE COURSE

Using AI, or incorporating AI.

WEEKS 1 – 6 · THE PROCESS

Using AI

AI as a tool in how you design: a brief drafted with a chatbot, a moodboard from a diffusion model, generative fill, layouts from Figma Make.

You stay the author. You become the curator, the briefer, the editor.

WEEKS 8 – 12 · THE PRODUCT

Incorporating AI

AI as a material in what you design: a feed, a recommendation, an assistant, a filter — the product decides something for each person, on its own.

You design a behaviour, not a picture. Data, bias, trust and accountability become design problems.

SD2112 · AI IN DESIGN · WEEK 01

40

06 · THREE CASES

What it looks like when it ships.

USING · 2024

Coca-Cola remakes its holiday ad with generative video

The trucks, the snow, the faces: made with generative video tools and finished by hand. Viewers noticed — the reception split. What did the audience see that the model did not? Craft is now a question of what you let through.

INCORPORATING · SINCE 2017

Netflix chooses a different poster for each viewer

The same film, several pieces of artwork; a model picks the one you are most likely to click. The poster designer no longer makes one image — they design a space of images and the rules for choosing.

AI AS THE PRODUCT · 2024–25

The Humane AI Pin

A wearable whose entire interface was an assistant. Beautiful hardware, launched at US$699, discontinued within a year. A model is not a product. The interaction, the trust and the failure states still have to be designed.

SD2112 · AI IN DESIGN · WEEK 01

41

06 · QUESTION · SHORT ANSWER · Your answers

Where did AI touch your design work this week?

One example: a tool you used, a feed that chose for you, a product that answered back. A link if you have one.

SD2112 · AI IN DESIGN · WEEK 01

42

Short answer · see the answers

06 · THE COURSE PLAYLIST · BY NICOLÒ

Fifteen videos, in the order we need them.

youtube.com/playlist?list=PLU58DFEI5YDQ

Before week 3: AlphaGo. Illiac Suite (1957), Cage's Water Walk (1960), Tinguely's Homage to New York (1960), Kaprow's Fluids (1967).

Week 4: large language models, explained briefly (3Blue1Brown).

Week 5: diffusion, how AI images work, CLIP, autoencoders, UNet, text-to-video, ComfyUI.

Week 6: AI sound and music. Week 12: generative vs rules-based chatbots.

John Cage, Water Walk, 1960: a score of timed instructions, performed on live television. Rules, chance and a bathtub.

SD2112 · AI IN DESIGN · WEEK 01

43

07

The designer's turn

Technology is never neutral · neither is design

SD2112 · AI IN DESIGN · WEEK 01

44

"Designing things is designing human existence."

Peter-Paul Verbeek, Beyond Interaction: A Short Introduction to Mediation Theory, Interactions, 2015 — the reading for week 5

SD2112 · AI IN DESIGN · WEEK 01

45

07 · IHDE · VERBEEK · TECHNOLOGICAL MEDIATION

The thing in between is never neutral.

You do not see the world and then use a tool. You see the world through the tool: glasses, a camera, a feed, a fill. Week 5 gives you Ihde's four relations and a vocabulary for designing them.

YOU TECHNOLOGY WORLD perceives through acts on the thing in between changes what you see and what you do

Ihde 1990, Verbeek 2015. Embodiment (through), hermeneutic (reading), alterity (facing), background — and the AI versions of each.

SD2112 · AI IN DESIGN · WEEK 01

46

07 · WHAT IS LEFT FOR YOU

Designers as…

OUTPUTS

Curators of what ships

A model makes a hundred. You choose one, and you answer for it. Not everything generated should be released.

DATASETS

Curators of what it learns

Choose the examples and you choose the prototype. Fine-tune on your own work and the model learns your edge, not the internet's middle. Week 11.

RULES

Setters of guardrails

Decide what the machine may not do, when a human must be in the loop, how it fails in front of a person. Machine A protecting people from machine B.

STORY

Tellers of the process

Clients, users and juries will ask how it was made. Documenting the human decisions is now part of the design. Your reflection starts this.

SD2112 · AI IN DESIGN · WEEK 01

47

See you next week. Rules that make things.

Bring a laptop. Watch AlphaGo. Make a p5.js account.

venetanji.github.io/sd2112-teaching · www.youtube.com/playlist?list=PLU58DFEI5YDQ

a·t4x

08

Push the machine to the edge.

30 minutes · a cup · genai.polyu.edu.hk · phone or laptop

SD2112 · AI IN DESIGN · WEEK 01

49

ACTIVITY · 1 — ALONE

4 min

Ask for a cup. Then ask for the edge.

Open genai.polyu.edu.hk on your phone or laptop and pick an image model: Flux or Qwen.

Prompt 1: "a cup". Look at what you get. That is the middle.

Prompt 2, your own words: a cup that is still a cup, but that nobody has seen. One prompt, one image. Keep both images.

SD2112 · AI IN DESIGN · WEEK 01

50

08 · CAPTURE 1 · IMAGE UPLOAD · EVERYONE · Your answers

Everyone: upload your first cup.

The image from prompt 1, "a cup", before you tried anything. We put them all on the wall.

SD2112 · AI IN DESIGN · WEEK 01

51

Image upload · see the answers

ACTIVITY · 2 — IN PAIRS

5 min

Swap. Judge. Push further.

Show your neighbour your edge cup. Two questions: is it still a cup? And what did the model refuse to give up — the handle, the ceramic, the size, the shape?

Write one prompt together that goes further from the middle without falling off the edge. Run it. Keep the better image.

SD2112 · AI IN DESIGN · WEEK 01

52

ACTIVITY · 4 — TWO PAIRS

6 min

Choose what ships.

Join the pair behind you. Four images on the table. Pick the one that is furthest from the middle and still a cup — all four of you have to agree that it is a cup.

One last prompt if you can improve it. Then one person uploads the image, with the prompt as the caption.

SD2112 · AI IN DESIGN · WEEK 01

53

08 · CAPTURE 2 · IMAGE UPLOAD · ONE PER FOUR · Your answers

Scribes only. The cup that ships.

One image per four. Caption: the prompt that made it, word for word.

SD2112 · AI IN DESIGN · WEEK 01

54

Image upload · see the answers

08 · WHAT JUST HAPPENED

You wrote the rules. The machine had the examples.

Your prompts were rules: words a machine applies with no judgement of its own. The model answered from examples, and pulled every cup back towards its middle. Week 3.

Whose middle? A white mug with a handle: the dataset's cup, not the one on your desk. Choose the examples and you choose the prototype. Weeks 9 and 11.

Labov, 1973: the same object is a cup with coffee in it and a bowl with soup in it. The edge moves with the context. That is where design lives.

The machine made every image. You decided which one was still a cup. That was you.

SD2112 · AI IN DESIGN · WEEK 01

55

SD2112 · AI in Design · Week 01
1

POLYU SCHOOL OF DESIGN · SD2112 · WEEK 01 · LECTURE

Artificial intelligence in design.

Week 1 — the journey, and two ways to teach a machine.

2

SD2112 · WEEK 01

Today

01 Why are we here?

02 Who are we?

03 The journey

04 How this course works

05 What is AI?

06 AI in design, now

07 The designer's turn

08 Activity: the edge of a cup

3

01

Why are we here?

AI IS IN THE TOOLS, IN THE PRODUCTS, AND IN THE JOB

4

01 · QUESTION · WORD CLOUD · YOUR ANSWERS

Why is AI relevant for design?

The reason why we are here today.

No right answer.

ClassPoint · word cloud — see what the room answered

5

01 · WHY ARE WE HERE

Three things changed

THE TOOLS

Your tools have models inside them.

Generative fill in Photoshop. Layouts in Figma. A brief written with a chatbot at 2 a.m. You already work with AI, whether you chose to or not.

THE PRODUCTS

Your products have models inside them.

Feeds, filters, recommendations, assistants. The thing you design increasingly decides, on its own, what each person sees. Someone has to design that.

THE JOB

Your job is moving.

From making every artefact by hand to choosing, briefing, curating and setting the rules. What a designer is for is being renegotiated this decade. Better to be in the room.

6

02

Who are we?

YOUR TEAM · AND YOU

7

02 · WHO IS TEACHING YOU

I study how machines form concepts.

Giovanni Lion. PhD in computational creativity: how a machine ends up with an idea of "chair", and what that does to makers.

Top: one photo of me through three image models. Bottom right: the real thing, with Sophia at Hanson Robotics.

8

02 · YOUR TEAM THIS SEMESTER

Six people. Use them.

GL

Giovanni Lion

LECTURER

Lectures, briefs, grading. Questions in class first, then email.

giovanni.lion@polyu.edu.hk · giovannilion.link

ZZ

Zhibin Zhou

CLASS COORDINATOR

Anything about the class as a whole.

zhibin.zhou@polyu.edu.hk · office V502b

TEACHING ASSISTANTS · IN THE ROOM 30 MINUTES BEFORE AND 30 MINUTES AFTER EVERY CLASS

NA

Nicolò Azzolin

Tools, code, the weekly challenges, the video playlist.

A

Amber

Assignments, the group project, feedback on work in progress.

WZ

WU Zhao

Anything about the class.

MJ

MA Jie

Anything about the class.

9

02 · WHO ARE YOU · MULTIPLE CHOICE · YOUR ANSWERS

Which are you closest to?

A Communication or advertising design

B Product or industrial design

C Interaction, digital or media design

D Environment, interior, social — or something else

ClassPoint · multiple choice — see what the room answered

10

02 · WHO ARE YOU · MULTIPLE CHOICE · YOUR ANSWERS

How much have you used AI in your design work?

A Never, or once to try it

B Sometimes — for ideas, images, or text

C Every week; it is part of my workflow

D I have built something with a model or an API

ClassPoint · multiple choice — see what the room answered

11

03

The journey

13 WEEKS · FOUR MODULES · ONE QUESTION

12

03 · THE SEMESTER

Where we are going

1 · What is AI?

WEEK 1

Two ways to teach a machine

WEEK 2

Rules that make things: code, chance, generative art

WEEK 3

Learning from examples: concepts, neurons, Move 37

2 · AI for the creative process

WEEK 4

Language machines: LLMs, prompts, agents

WEEK 5

Image machines: diffusion, CLIP, mediation

WEEK 6

Sound machines: music, voice, spectrograms

Mid-term

WEEK 7

Mid-term quiz · project pitches · teams · reflection due

3 · AI inside products

WEEK 8

AI as design material: use vs incorporate

WEEK 9

Data, bias and privacy

WEEK 10

Recommendation systems and the feed

4 · The designer's turn

WEEK 11

Curating outputs and datasets · authorship

WEEK 12

Language as an interface: chatbots and agents

Showcase

WEEK 13

Poster fair · final quiz

13

04

How this course works

ASSESSMENT · ASSIGNMENTS · WEEKLY CHALLENGES · RULES

14

04 · ASSESSMENT

Five components.

10%

Participation

Come to class, or let us know before you cannot. Answer in ClassPoint. Stars count.

20%

Individual reflection

Weeks 1–6: experiment with AI in your own process. ~1000 words, due week 7.

10%

Mid-term quiz

Multiple choice, week 7. Concepts from weeks 1–6 and the playlist.

40%

Group project

Design a product that incorporates AI. Poster A0 + 3–5 min video + one-page mediation brief. Poster fair, week 13.

20%

Final quiz

Multiple choice, week 13, in the same class as the poster fair. The whole course.

15

04 · INDIVIDUAL REFLECTION · 20% · DUE WEEK 7

Use AI in your own process for six weeks. Then argue.

Topic: the role of AI in your creative process — with particular attention to the difference between rule-based and adaptive systems.

Graded on understanding (30), argument (30), evidence (20), clarity (10), originality (10). Rubric on Canvas.

16

04 · GROUP PROJECT · 40% · DUE WEEK 13

Design a product that incorporates AI.

Teams of four to five, formed in week 7. A product or service in which a model decides something for each person — and your account of what that does to them.

Rubric: research and context (30), ethical and social impact (30), poster (20), video (10), teamwork and process (10).

17

04 · WEEKLY CHALLENGES · WEEKS 2 – 6

Make one thing a week.

WEEK 2

A picture from rules

A p5.js sketch. One rule, one random number, your own picture.

WEEK 3

A picture from text and references

An image generated with diffusion models using a text prompt and images as reference.

WEEK 4

A brief, automated

A design brief drafted by a language model from your prompt, then edited by you. Show both.

WEEK 5

A layout you could not design

Generated, iterated, and critiqued: what did the model decide that you did not?

WEEK 6

Thirty seconds of sound

A sound or music snippet for a product. Where did control stay with you?

18

04 · THE RULES

Three rules.

ATTENDANCE

Come, or say so before.

Participation is attendance plus ClassPoint. If you cannot come, let us know before the class.

AI USE

Allowed. Disclosed. Yours.

Use any model, in any assignment. Say which, and how, in a process note. You are the author: you answer for accuracy, for sources, and for taste. Invented citations fail the assignment.

ROOM

30 minutes before, 30 after.

Four teaching assistants are in the room before and after every class. Laptops, accounts, tools, drafts. That hour is the tutorial.

19

04 · QUESTION · SHORT ANSWER · ANONYMOUS

One hope and one worry.

About AI in your own design work. Names are hidden. Two short lines.

ClassPoint · short answer — answer on the projector

20

05

What is AI?

A DEFINITION · TWO MACHINES · ONE CHAIR

21

05 · QUESTION · SHORT ANSWER · YOUR ANSWERS

What is AI? One sentence, your own words.

Do not look it up. Write what you actually think it is.

ClassPoint · short answer — see what the room answered

22

05 · A WORKING DEFINITION · GIO, 2025

Intelligent-like output or behaviour, achieved through computation.

23

1837 · CHARLES BABBAGE · THE ANALYTICAL ENGINE

A computer is a physical thing: brass and steel, cut by hand. This one was designed and never finished.

24

"The Analytical Engine has no pretensions whatever to originate anything. It can do whatever we know how to order it to perform."

Ada Lovelace, Note G, 1843 — the first published program, for a machine that was never built

25

05 · INTELLIGENT, OR CREATIVE?

Intelligent is not the same as creative.

Wiggins, 2006: computational creativity is "the performance of tasks which, if performed by a human, would be deemed creative."

The trick: it judges the output, not the process.

Lovelace said the second is impossible. Hold that until Move 37.

Alan Turing. 1936: every computer is a Turing machine. 1950: "Can machines think?" becomes the imitation game.

26

05 · TWO MACHINES

Two ways to teach a machine what a chair is.

27

05 · TWO MACHINES

Write the rule, or show the examples.

MACHINE A · RULES if seat and back and legs >= 3: return "chair" definition → verdict exact · explainable · brittle MACHINE B · EXAMPLES 12 000 photos labelled "chair" → a feel for chair-ness fuzzy · fluent · cannot say why

Machine A: symbolic AI, 1956 onwards — definitions, logic, expert systems. Machine B: machine learning, 1958 / 1986 / 2012 — statistics over examples.

28

05 · MACHINE A · RULES

One rule. Twelve chairs.

Every chair here comes from the same six numbers: seat height, seat width, back height, back angle, number of legs, splay.

This is parametric design — Grasshopper, variable fonts, CSS grid. Week 2 is this: rules that make things.

0.35 · 21° · 2 0.46 · 19° · 4 0.47 · 0° · 4 0.59 · 9° · 2 0.51 · 19° · 2 0.54 · 8° · 4 0.53 · 4° · 4 0.57 · 13° · 2 0.33 · 0° · 4 0.40 · 2° · 3 0.55 · 16° · 4 0.34 · 2° · 4

chair(seat=0.45, width=0.62, back=0.6, angle=8, legs=4, splay=0.05) — the same function, twelve times

29

05 · MACHINE B · EXAMPLES

Ask a model for "a chair". Four times.

No rule anywhere. A diffusion model saw millions of pictures with the word "chair" nearby and learned a feel for it.

Weeks 3 and 5 are this: learning from examples, and what the examples do to the result.

Prompt: "a chair, studio product photograph, plain white background" — one fast text-to-image model, four seeds, September 2026.

30

05 · ROSCH, 1975 · TYPICALITY

Concepts have a middle and an edge.

Typical members are named first, learned first, recognised faster. The edge is where the definition breaks: is a bean bag a chair? a swing? the rock you sat on at lunch?

dining chair 1.00 armchair 0.90 stool 0.70 bean bag 0.50 swing 0.35 tree stump 0.20 rock 0.08 TYPICAL IS IT STILL A CHAIR?

Rosch & Mervis 1975 — family resemblance, not necessary and sufficient conditions. Machine A lives on the definition. Machine B lives in the middle. Designers work at the edge.

31

05 · MACHINE B · AT THE EDGE

Ask for the edge. Get the middle.

I asked the same model for "an object that is barely still a chair, an unusual seat that stretches the definition".

The designer's job starts exactly where the model's confidence ends.

Prompt: "an object that is barely still a chair, an unusual seat that stretches the definition of chair, studio product photograph". Same model, one seed.

32

05 · QUICK CHECK · MULTIPLE CHOICE · YOUR ANSWERS

Which of these is a chair?

A A bean bag

B A tree stump you sit on

C Both

D Neither

ClassPoint · multiple choice — see what the room answered

33

05 · SAME APP, TWO MACHINES

You already use both, every day.

PHOTOSHOP · 1990S

Auto Levels

A rule: stretch the histogram until the darkest pixel is black and the lightest is white. Same input, same output, forever. Machine A.

PHOTOSHOP · 2010

Content-Aware Fill

An algorithm (PatchMatch) that searches the image for patches that fit the hole. Clever rules, no training. Still machine A.

PHOTOSHOP · 2023

Generative Fill

A diffusion model trained on Adobe Stock invents what belongs in the hole. Fluent, surprising, sometimes wrong. Machine B.

34

05 · HOW WE GOT HERE

Two lines, one hundred and eighty years.

1843 Lovelace, Note G

The first program — and the first objection: it cannot originate.

1950 Turing asks

"Can machines think?" becomes: can you tell the difference?

1965 Nake & Nees

A plotter draws from a program, in a gallery. Rules make art.

1986 Backprop

Rumelhart, Hinton, Williams: networks learn from examples.

2012 AlexNet

Deep learning wins at seeing. GPUs and the web made it possible.

2016 Move 37

AlphaGo plays a move no human would. Creative, or alien?

2022 ChatGPT · Stable Diffusion

Machine B reaches everyone, through a text box.

2026 You

Both machines in every tool. The designer decides which, and when.

35

1965 · FRIEDER NAKE · HOMAGE TO PAUL KLEE

A program drew this. Screenprint after a plotter drawing, 49 x 49 cm. It hangs in the V&A. Bense called it information aesthetics: beauty from rules, on purpose.

36

05 · MACHINE B · HOW IT LEARNS

A guess, a correction, a million times.

Rosenblatt's perceptron, 1958: connections that adjust when the guess is wrong. Ignored for thirty years.

EXAMPLES IN WEIGHTS GUESS OUT wrong guess → nudge every weight a little → again, a million times
37

2016 · ALPHAGO · WATCH BEFORE WEEK 3

Move 37.

Game two against Lee Sedol. AlphaGo plays a move the commentators call a mistake. It was not.

Watch the documentary before week 3. It is on the course playlist.

Watch on YouTube ›

38

2018 · OBVIOUS · EDMOND DE BELAMY

Sold at Christie's for US$432,500. Signed, bottom right, with the loss function of the network that made it. Who is the author? Week 11.

39

06

AI in design, now

USING IT · INCORPORATING IT · THREE CASES

40

06 · THE DISTINCTION THAT ORGANISES THE COURSE

Using AI, or incorporating AI.

WEEKS 1 – 6 · THE PROCESS

Using AI

AI as a tool in how you design: a brief drafted with a chatbot, a moodboard from a diffusion model, generative fill, layouts from Figma Make.

You stay the author. You become the curator, the briefer, the editor.

WEEKS 8 – 12 · THE PRODUCT

Incorporating AI

AI as a material in what you design: a feed, a recommendation, an assistant, a filter — the product decides something for each person, on its own.

You design a behaviour, not a picture. Data, bias, trust and accountability become design problems.

41

06 · THREE CASES

What it looks like when it ships.

USING · 2024

Coca-Cola remakes its holiday ad with generative video

The trucks, the snow, the faces: made with generative video tools and finished by hand. Viewers noticed — the reception split. What did the audience see that the model did not? Craft is now a question of what you let through.

INCORPORATING · SINCE 2017

Netflix chooses a different poster for each viewer

The same film, several pieces of artwork; a model picks the one you are most likely to click. The poster designer no longer makes one image — they design a space of images and the rules for choosing.

AI AS THE PRODUCT · 2024–25

The Humane AI Pin

A wearable whose entire interface was an assistant. Beautiful hardware, launched at US$699, discontinued within a year. A model is not a product. The interaction, the trust and the failure states still have to be designed.

42

06 · QUESTION · SHORT ANSWER · YOUR ANSWERS

Where did AI touch your design work this week?

One example: a tool you used, a feed that chose for you, a product that answered back. A link if you have one.

ClassPoint · short answer — see what the room answered

43

06 · THE COURSE PLAYLIST · BY NICOLÒ

Fifteen videos, in the order we need them.

youtube.com/playlist?list=PLU58DFEI5YDQ

John Cage, Water Walk, 1960: a score of timed instructions, performed on live television. Rules, chance and a bathtub.

44

07

The designer's turn

TECHNOLOGY IS NEVER NEUTRAL · NEITHER IS DESIGN

45

"Designing things is designing human existence."

Peter-Paul Verbeek, Beyond Interaction: A Short Introduction to Mediation Theory, Interactions, 2015 — the reading for week 5

46

07 · IHDE · VERBEEK · TECHNOLOGICAL MEDIATION

The thing in between is never neutral.

You do not see the world and then use a tool. You see the world through the tool: glasses, a camera, a feed, a fill. Week 5 gives you Ihde's four relations and a vocabulary for designing them.

YOU TECHNOLOGY WORLD perceives through acts on the thing in between changes what you see and what you do

Ihde 1990, Verbeek 2015. Embodiment (through), hermeneutic (reading), alterity (facing), background — and the AI versions of each.

47

07 · WHAT IS LEFT FOR YOU

Designers as…

OUTPUTS

Curators of what ships

A model makes a hundred. You choose one, and you answer for it. Not everything generated should be released.

DATASETS

Curators of what it learns

Choose the examples and you choose the prototype. Fine-tune on your own work and the model learns your edge, not the internet's middle. Week 11.

RULES

Setters of guardrails

Decide what the machine may not do, when a human must be in the loop, how it fails in front of a person. Machine A protecting people from machine B.

STORY

Tellers of the process

Clients, users and juries will ask how it was made. Documenting the human decisions is now part of the design. Your reflection starts this.

48

See you next week. Rules that make things.

Bring a laptop. Watch AlphaGo. Make a p5.js account.

VENETANJI.GITHUB.IO/SD2112-TEACHING · WWW.YOUTUBE.COM/PLAYLIST?LIST=PLU58DFEI5YDQ

49

08

Push the machine to the edge.

30 MINUTES · A CUP · GENAI.POLYU.EDU.HK · PHONE OR LAPTOP

50

ACTIVITY · 1 — ALONE

4 min

Ask for a cup. Then ask for the edge.

Open genai.polyu.edu.hk on your phone or laptop and pick an image model: Flux or Qwen.

Prompt 1: "a cup". Look at what you get. That is the middle.

Prompt 2, your own words: a cup that is still a cup, but that nobody has seen. One prompt, one image. Keep both images.

51

08 · CAPTURE 1 · IMAGE UPLOAD · EVERYONE · YOUR ANSWERS

Everyone: upload your first cup.

The image from prompt 1, "a cup", before you tried anything. We put them all on the wall.

ClassPoint · image upload — see what the room answered

52

ACTIVITY · 2 — IN PAIRS

5 min

Swap. Judge. Push further.

Show your neighbour your edge cup. Two questions: is it still a cup? And what did the model refuse to give up — the handle, the ceramic, the size, the shape?

Write one prompt together that goes further from the middle without falling off the edge. Run it. Keep the better image.

53

ACTIVITY · 4 — TWO PAIRS

6 min

Choose what ships.

Join the pair behind you. Four images on the table. Pick the one that is furthest from the middle and still a cup — all four of you have to agree that it is a cup.

One last prompt if you can improve it. Then one person uploads the image, with the prompt as the caption.

54

08 · CAPTURE 2 · IMAGE UPLOAD · ONE PER FOUR · YOUR ANSWERS

Scribes only. The cup that ships.

One image per four. Caption: the prompt that made it, word for word.

ClassPoint · image upload — see what the room answered

55

08 · WHAT JUST HAPPENED

You wrote the rules. The machine had the examples.

Your prompts were rules: words a machine applies with no judgement of its own. The model answered from examples, and pulled every cup back towards its middle. Week 3.

Whose middle? A white mug with a handle: the dataset's cup, not the one on your desk. Choose the examples and you choose the prototype. Weeks 9 and 11.

Labov, 1973: the same object is a cup with coffee in it and a bowl with soup in it. The edge moves with the context. That is where design lives.

The machine made every image. You decided which one was still a cup. That was you.