POLYU SCHOOL OF DESIGN · SD2112 · WEEK 01 · LECTURE
Artificial intelligence in design.
Week 1 — the journey, and two ways to teach a machine.
POLYU SCHOOL OF DESIGN · SD2112 · WEEK 01 · LECTURE
Week 1 — the journey, and two ways to teach a machine.
SD2112 · WEEK 01
01 Why are we here?
02 Who are we?
03 The journey
04 How this course works
05 What is AI?
06 AI in design, now
07 The designer's turn
08 Activity: the edge of a cup
01
AI IS IN THE TOOLS, IN THE PRODUCTS, AND IN THE JOB
01 · QUESTION · WORD CLOUD · YOUR ANSWERS
The reason why we are here today.
No right answer.
01 · WHY ARE WE HERE
THE TOOLS
Generative fill in Photoshop. Layouts in Figma. A brief written with a chatbot at 2 a.m. You already work with AI, whether you chose to or not.
THE PRODUCTS
Feeds, filters, recommendations, assistants. The thing you design increasingly decides, on its own, what each person sees. Someone has to design that.
THE JOB
From making every artefact by hand to choosing, briefing, curating and setting the rules. What a designer is for is being renegotiated this decade. Better to be in the room.
02
YOUR TEAM · AND YOU
02 · WHO IS TEACHING YOU
Giovanni Lion. PhD in computational creativity: how a machine ends up with an idea of "chair", and what that does to makers.
Top: one photo of me through three image models. Bottom right: the real thing, with Sophia at Hanson Robotics.
02 · YOUR TEAM THIS SEMESTER
Giovanni Lion
LECTURER
Lectures, briefs, grading. Questions in class first, then email.
giovanni.lion@polyu.edu.hk · giovannilion.link
Zhibin Zhou
CLASS COORDINATOR
Anything about the class as a whole.
zhibin.zhou@polyu.edu.hk · office V502b
TEACHING ASSISTANTS · IN THE ROOM 30 MINUTES BEFORE AND 30 MINUTES AFTER EVERY CLASS
NA
Nicolò Azzolin
Tools, code, the weekly challenges, the video playlist.
A
Amber
Assignments, the group project, feedback on work in progress.
WZ
WU Zhao
Anything about the class.
MJ
MA Jie
Anything about the class.
02 · WHO ARE YOU · MULTIPLE CHOICE · YOUR ANSWERS
A Communication or advertising design
B Product or industrial design
C Interaction, digital or media design
D Environment, interior, social — or something else
02 · WHO ARE YOU · MULTIPLE CHOICE · YOUR ANSWERS
A Never, or once to try it
B Sometimes — for ideas, images, or text
C Every week; it is part of my workflow
D I have built something with a model or an API
03
13 WEEKS · FOUR MODULES · ONE QUESTION
03 · THE SEMESTER
1 · What is AI?
WEEK 1
Two ways to teach a machine
WEEK 2
Rules that make things: code, chance, generative art
WEEK 3
Learning from examples: concepts, neurons, Move 37
2 · AI for the creative process
WEEK 4
Language machines: LLMs, prompts, agents
WEEK 5
Image machines: diffusion, CLIP, mediation
WEEK 6
Sound machines: music, voice, spectrograms
Mid-term
WEEK 7
Mid-term quiz · project pitches · teams · reflection due
3 · AI inside products
WEEK 8
AI as design material: use vs incorporate
WEEK 9
Data, bias and privacy
WEEK 10
Recommendation systems and the feed
4 · The designer's turn
WEEK 11
Curating outputs and datasets · authorship
WEEK 12
Language as an interface: chatbots and agents
Showcase
WEEK 13
Poster fair · final quiz
04
ASSESSMENT · ASSIGNMENTS · WEEKLY CHALLENGES · RULES
04 · ASSESSMENT
Participation
Come to class, or let us know before you cannot. Answer in ClassPoint. Stars count.
Individual reflection
Weeks 1–6: experiment with AI in your own process. ~1000 words, due week 7.
Mid-term quiz
Multiple choice, week 7. Concepts from weeks 1–6 and the playlist.
Group project
Design a product that incorporates AI. Poster A0 + 3–5 min video + one-page mediation brief. Poster fair, week 13.
Final quiz
Multiple choice, week 13, in the same class as the poster fair. The whole course.
04 · INDIVIDUAL REFLECTION · 20% · DUE WEEK 7
Topic: the role of AI in your creative process — with particular attention to the difference between rule-based and adaptive systems.
Graded on understanding (30), argument (30), evidence (20), clarity (10), originality (10). Rubric on Canvas.
04 · GROUP PROJECT · 40% · DUE WEEK 13
Teams of four to five, formed in week 7. A product or service in which a model decides something for each person — and your account of what that does to them.
Rubric: research and context (30), ethical and social impact (30), poster (20), video (10), teamwork and process (10).
04 · WEEKLY CHALLENGES · WEEKS 2 – 6
WEEK 2
A picture from rules
A p5.js sketch. One rule, one random number, your own picture.
WEEK 3
A picture from text and references
An image generated with diffusion models using a text prompt and images as reference.
WEEK 4
A brief, automated
A design brief drafted by a language model from your prompt, then edited by you. Show both.
WEEK 5
A layout you could not design
Generated, iterated, and critiqued: what did the model decide that you did not?
WEEK 6
Thirty seconds of sound
A sound or music snippet for a product. Where did control stay with you?
04 · THE RULES
ATTENDANCE
Participation is attendance plus ClassPoint. If you cannot come, let us know before the class.
AI USE
Use any model, in any assignment. Say which, and how, in a process note. You are the author: you answer for accuracy, for sources, and for taste. Invented citations fail the assignment.
ROOM
Four teaching assistants are in the room before and after every class. Laptops, accounts, tools, drafts. That hour is the tutorial.
04 · QUESTION · SHORT ANSWER · ANONYMOUS
About AI in your own design work. Names are hidden. Two short lines.
ClassPoint · short answer — answer on the projector
05
A DEFINITION · TWO MACHINES · ONE CHAIR
05 · QUESTION · SHORT ANSWER · YOUR ANSWERS
Do not look it up. Write what you actually think it is.
05 · A WORKING DEFINITION · GIO, 2025
1837 · CHARLES BABBAGE · THE ANALYTICAL ENGINE
A computer is a physical thing: brass and steel, cut by hand. This one was designed and never finished.
Ada Lovelace, Note G, 1843 — the first published program, for a machine that was never built
05 · INTELLIGENT, OR CREATIVE?
Wiggins, 2006: computational creativity is "the performance of tasks which, if performed by a human, would be deemed creative."
The trick: it judges the output, not the process.
Lovelace said the second is impossible. Hold that until Move 37.
Alan Turing. 1936: every computer is a Turing machine. 1950: "Can machines think?" becomes the imitation game.
05 · TWO MACHINES
05 · TWO MACHINES
Machine A: symbolic AI, 1956 onwards — definitions, logic, expert systems. Machine B: machine learning, 1958 / 1986 / 2012 — statistics over examples.
05 · MACHINE A · RULES
Every chair here comes from the same six numbers: seat height, seat width, back height, back angle, number of legs, splay.
This is parametric design — Grasshopper, variable fonts, CSS grid. Week 2 is this: rules that make things.
chair(seat=0.45, width=0.62, back=0.6, angle=8, legs=4, splay=0.05) — the same function, twelve times
05 · MACHINE B · EXAMPLES
No rule anywhere. A diffusion model saw millions of pictures with the word "chair" nearby and learned a feel for it.
Weeks 3 and 5 are this: learning from examples, and what the examples do to the result.
Prompt: "a chair, studio product photograph, plain white background" — one fast text-to-image model, four seeds, September 2026.
05 · ROSCH, 1975 · TYPICALITY
Typical members are named first, learned first, recognised faster. The edge is where the definition breaks: is a bean bag a chair? a swing? the rock you sat on at lunch?
Rosch & Mervis 1975 — family resemblance, not necessary and sufficient conditions. Machine A lives on the definition. Machine B lives in the middle. Designers work at the edge.
05 · MACHINE B · AT THE EDGE
I asked the same model for "an object that is barely still a chair, an unusual seat that stretches the definition".
The designer's job starts exactly where the model's confidence ends.
Prompt: "an object that is barely still a chair, an unusual seat that stretches the definition of chair, studio product photograph". Same model, one seed.
05 · QUICK CHECK · MULTIPLE CHOICE · YOUR ANSWERS
A A bean bag
B A tree stump you sit on
C Both
D Neither
05 · SAME APP, TWO MACHINES
PHOTOSHOP · 1990S
A rule: stretch the histogram until the darkest pixel is black and the lightest is white. Same input, same output, forever. Machine A.
PHOTOSHOP · 2010
An algorithm (PatchMatch) that searches the image for patches that fit the hole. Clever rules, no training. Still machine A.
PHOTOSHOP · 2023
A diffusion model trained on Adobe Stock invents what belongs in the hole. Fluent, surprising, sometimes wrong. Machine B.
05 · HOW WE GOT HERE
1843 Lovelace, Note G
The first program — and the first objection: it cannot originate.
1950 Turing asks
"Can machines think?" becomes: can you tell the difference?
1965 Nake & Nees
A plotter draws from a program, in a gallery. Rules make art.
1986 Backprop
Rumelhart, Hinton, Williams: networks learn from examples.
2012 AlexNet
Deep learning wins at seeing. GPUs and the web made it possible.
2016 Move 37
AlphaGo plays a move no human would. Creative, or alien?
2022 ChatGPT · Stable Diffusion
Machine B reaches everyone, through a text box.
2026 You
Both machines in every tool. The designer decides which, and when.
1965 · FRIEDER NAKE · HOMAGE TO PAUL KLEE
A program drew this. Screenprint after a plotter drawing, 49 x 49 cm. It hangs in the V&A. Bense called it information aesthetics: beauty from rules, on purpose.
05 · MACHINE B · HOW IT LEARNS
Rosenblatt's perceptron, 1958: connections that adjust when the guess is wrong. Ignored for thirty years.
2016 · ALPHAGO · WATCH BEFORE WEEK 3
Game two against Lee Sedol. AlphaGo plays a move the commentators call a mistake. It was not.
Watch the documentary before week 3. It is on the course playlist.
2018 · OBVIOUS · EDMOND DE BELAMY
Sold at Christie's for US$432,500. Signed, bottom right, with the loss function of the network that made it. Who is the author? Week 11.
06
USING IT · INCORPORATING IT · THREE CASES
06 · THE DISTINCTION THAT ORGANISES THE COURSE
WEEKS 1 – 6 · THE PROCESS
AI as a tool in how you design: a brief drafted with a chatbot, a moodboard from a diffusion model, generative fill, layouts from Figma Make.
You stay the author. You become the curator, the briefer, the editor.
WEEKS 8 – 12 · THE PRODUCT
AI as a material in what you design: a feed, a recommendation, an assistant, a filter — the product decides something for each person, on its own.
You design a behaviour, not a picture. Data, bias, trust and accountability become design problems.
06 · THREE CASES
USING · 2024
The trucks, the snow, the faces: made with generative video tools and finished by hand. Viewers noticed — the reception split. What did the audience see that the model did not? Craft is now a question of what you let through.
INCORPORATING · SINCE 2017
The same film, several pieces of artwork; a model picks the one you are most likely to click. The poster designer no longer makes one image — they design a space of images and the rules for choosing.
AI AS THE PRODUCT · 2024–25
A wearable whose entire interface was an assistant. Beautiful hardware, launched at US$699, discontinued within a year. A model is not a product. The interaction, the trust and the failure states still have to be designed.
06 · QUESTION · SHORT ANSWER · YOUR ANSWERS
One example: a tool you used, a feed that chose for you, a product that answered back. A link if you have one.
06 · THE COURSE PLAYLIST · BY NICOLÒ
youtube.com/playlist?list=PLU58DFEI5YDQ
John Cage, Water Walk, 1960: a score of timed instructions, performed on live television. Rules, chance and a bathtub.
07
TECHNOLOGY IS NEVER NEUTRAL · NEITHER IS DESIGN
Peter-Paul Verbeek, Beyond Interaction: A Short Introduction to Mediation Theory, Interactions, 2015 — the reading for week 5
07 · IHDE · VERBEEK · TECHNOLOGICAL MEDIATION
You do not see the world and then use a tool. You see the world through the tool: glasses, a camera, a feed, a fill. Week 5 gives you Ihde's four relations and a vocabulary for designing them.
Ihde 1990, Verbeek 2015. Embodiment (through), hermeneutic (reading), alterity (facing), background — and the AI versions of each.
07 · WHAT IS LEFT FOR YOU
OUTPUTS
Curators of what ships
A model makes a hundred. You choose one, and you answer for it. Not everything generated should be released.
DATASETS
Curators of what it learns
Choose the examples and you choose the prototype. Fine-tune on your own work and the model learns your edge, not the internet's middle. Week 11.
RULES
Setters of guardrails
Decide what the machine may not do, when a human must be in the loop, how it fails in front of a person. Machine A protecting people from machine B.
STORY
Tellers of the process
Clients, users and juries will ask how it was made. Documenting the human decisions is now part of the design. Your reflection starts this.
Bring a laptop. Watch AlphaGo. Make a p5.js account.
VENETANJI.GITHUB.IO/SD2112-TEACHING · WWW.YOUTUBE.COM/PLAYLIST?LIST=PLU58DFEI5YDQ
08
30 MINUTES · A CUP · GENAI.POLYU.EDU.HK · PHONE OR LAPTOP
ACTIVITY · 1 — ALONE
Open genai.polyu.edu.hk on your phone or laptop and pick an image model: Flux or Qwen.
Prompt 1: "a cup". Look at what you get. That is the middle.
Prompt 2, your own words: a cup that is still a cup, but that nobody has seen. One prompt, one image. Keep both images.
08 · CAPTURE 1 · IMAGE UPLOAD · EVERYONE · YOUR ANSWERS
The image from prompt 1, "a cup", before you tried anything. We put them all on the wall.
ACTIVITY · 2 — IN PAIRS
Show your neighbour your edge cup. Two questions: is it still a cup? And what did the model refuse to give up — the handle, the ceramic, the size, the shape?
Write one prompt together that goes further from the middle without falling off the edge. Run it. Keep the better image.
ACTIVITY · 4 — TWO PAIRS
Join the pair behind you. Four images on the table. Pick the one that is furthest from the middle and still a cup — all four of you have to agree that it is a cup.
One last prompt if you can improve it. Then one person uploads the image, with the prompt as the caption.
08 · CAPTURE 2 · IMAGE UPLOAD · ONE PER FOUR · YOUR ANSWERS
One image per four. Caption: the prompt that made it, word for word.
08 · WHAT JUST HAPPENED
Your prompts were rules: words a machine applies with no judgement of its own. The model answered from examples, and pulled every cup back towards its middle. Week 3.
Whose middle? A white mug with a handle: the dataset's cup, not the one on your desk. Choose the examples and you choose the prototype. Weeks 9 and 11.
Labov, 1973: the same object is a cup with coffee in it and a bowl with soup in it. The edge moves with the context. That is where design lives.
The machine made every image. You decided which one was still a cup. That was you.